DEVELOPERS

Documentation / Player SDK

teyuto-flutter-player Github

Installation

Add this to your package's pubspec.yaml file:

dependencies:
  teyuto_player: ^1.0.1

Then run the following command:

flutter pub get

Usage

Basic Integration

Import the package in your Dart file:

import 'package:teyuto_player/TeyutoPlayer.dart';

Use the TeyutoPlayer widget in your widget tree:

import 'package:flutter/material.dart';
import 'package:teyuto_player/TeyutoPlayer.dart';

class MyApp extends StatefulWidget {
  @override
  _MyAppState createState() => _MyAppState();
}

class _MyAppState extends State<MyApp> {
  final GlobalKey<TeyutoPlayerState> _teyutoPlayerKey = GlobalKey();
  bool playing = false;
  double? time;

  void handlePlay() {
    print("Video is playing");
    setState(() {
      playing = true;
    });
  }

  void handlePause() {
    print("Video is paused");
    setState(() {
      playing = false;
    });
  }

  void handleTimeUpdate(double _time) {
    setState(() {
      time = _time;
    });
  }

  void playPlayer() {
    final TeyutoPlayerState? playerState = _teyutoPlayerKey.currentState;
    if (playerState != null) {
      playerState.play();
      setState(() {
        playing = true;
      });
    }
  }

  void pausePlayer() {
    final TeyutoPlayerState? playerState = _teyutoPlayerKey.currentState;
    if (playerState != null) {
      playerState.pause();
      setState(() {
        playing = false;
      });
    }
  }

  @override
  Widget build(BuildContext context) {
    return MaterialApp(
      home: Scaffold(
        appBar: AppBar(
          title: Text('Teyuto Player SDK Example'),
        ),
        body: Stack(
          children: [
            Center(
              child: TeyutoPlayer(
                key: _teyutoPlayerKey,
                obj: {
                  'id': '46760',
                  'channel': '30Y8zKKY9H3IUaImUidzCqa5852a1cead3fb2b2ef79cf6baf04909',
                  'options': {'autoplay': 'on'}
                },
                onPlay: handlePlay,
                onPause: handlePause,
                onTimeUpdate: (_time) => handleTimeUpdate(_time),
              ),
            ),
            Column(
              crossAxisAlignment: CrossAxisAlignment.start,
              children: [
                Text(
                  playing ? "Playing" : "Pause",
                  style: const TextStyle(
                    color: Colors.grey,
                  ),
                ),
                Text(
                  time?.toString() ?? "",
                  style: const TextStyle(
                    color: Colors.grey,
                  ),
                ),
              ],
            )
          ],
        ),
        floatingActionButton: FloatingActionButton(
          onPressed: () {
            handleFloatingActionButtonTap();
          },
          child: playing ? Icon(Icons.pause_circle) : Icon(Icons.play_arrow),
        ),
      ),
    );
  }

  void handleFloatingActionButtonTap() {
    if (playing) {
      pausePlayer();
    } else {
      playPlayer();
    }
  }
}

void main() {
  runApp(MyApp());
}

Player Options

Customize the player by passing options in the obj parameter:

TeyutoPlayer(
  obj: {
    'id': 'VIDEO_ID',
    'channel': 'CHANNEL_ID',
    'options': {
      'autoplay': 'on',
      'muted': 'off',
      'controls': 'on',
      // Add more options as needed
    }
  },
  onPlay: () {
    print("Video is playing");
  },
  onPause: () {
    print("Video is paused");
  },
  onTimeUpdate: (double time) {
    print("Current time: $time");
  },
  onVolumeChange: (double volume) {
    print("Current volume: $volume");
  },
)

Controlling the Player

Programmatically control the player using the provided methods:

  • play()
  • pause()
  • setCurrentTime(double time)
  • mute()
  • unmute()
  • setVolume(double volume)
  • getCurrentTime()
  • getVolume()

Example:

void playPlayer() {
  final TeyutoPlayerState? playerState = _teyutoPlayerKey.currentState;
  if (playerState != null) {
    playerState.play();
    setState(() {
      playing = true;
    });
  }
}

void pausePlayer() {
  final TeyutoPlayerState? playerState = _teyutoPlayerKey.currentState;
  if (playerState != null) {
    playerState.pause();
    setState(() {
      playing = false;
    });
  }
}

Event Handling

Handle various player events using callbacks:

TeyutoPlayer(
  obj: {
    'id': 'VIDEO_ID',
    'channel': 'CHANNEL_ID',
    'options': {
      'autoplay': 'on',
    }
  },
  onPlay: () {
    print("Video is playing");
  },
  onPause: () {
    print("Video is paused");
  },
  onTimeUpdate: (double time) {
    print("Current time: $time");
  },
  onVolumeChange: (double volume) {
    print("Current volume: $volume");
  },
)

Additional Information

For more information, visit the pub.dev page for Teyuto Player.